Exploration

Exploration

Explore the living galaxy of Stars Reach — procedural planets, biomes, wormholes, spaceports, ancient ruins and claiming worlds of your own.

Shared Galaxy
Map Scale
3+
Travel Modes
Planet-Level
Claim Layer

Introduction

Exploration is where Stars Reach turns from a building game into a galaxy-spanning adventure. The game world is a single shared, procedurally generated galaxy where new planets are born, continents shift and no two worlds look alike. This hub covers how to travel — spaceports, wormholes and starship flight — and what to do when you arrive: mapping biomes, cataloguing points of interest, hunting ancient ruins and claiming entire planets for your guild. You will learn how the living galaxy generates and regenerates terrain, why wormholes are risky shortcuts with collapse potential, and what secrets the Old Ones left behind. For players who want to see the farthest reaches and put their name on the galactic map, this is your category.

Exploration Sites Reference

DestinationHow to ReachReward
Procedural PlanetsSpaceport → ship travelNew biomes, resources
Wormhole CorridorsStarship navigationFast sector shortcuts
Ancient RuinsScanning + explorationOld Ones relics, lore
Points of InterestLive events, anomaliesMeteor salvage, artifacts
Claimable WorldsGuild conquest + claimsPlanet ownership, taxes

Frontier Destinations

Procedural Planets

Frontier

Newly generated worlds shaped by the living simulation — every one holds unique biomes, resources and terrain that never fully heals.

DiscoveryScan incoming worlds to preview resource maps and danger levels before landing.
ValueUnexplored planets are the richest claim targets for early settlers. Before landing, compare resource previews with your current profession needs, because a planet rich in ores is worthless to you if you need seeds and gases today.

Wormhole Corridors

Travel

Shortcuts between sectors that save enormous travel time but carry collapse risk for the unwary.

UsePlan routes that avoid high-collapse corridors unless your cargo is insured.
RewardFast lanes mean you reach markets first — timing is everything in trade. Keep an emergency fuel reserve and a manual navigation backup, because a mid-collapse corridor can drop you in an uncharted system with no beacon and no help.

Ancient Ruins

Lore

Remnants of the Old Ones who terraformed the galaxy, holding relics, lore and advanced technology.

HuntUse scanners and survey skills to reveal buried sites and decode their puzzles.
LootOld Ones relics are prized for research, crafting and faction politics. Bring survey drones, light the site carefully and photograph everything, because ruin layouts are complex and a single missed chamber may hide the best relic.

Points of Interest

Events

Dynamic sites such as meteor showers, crashed alien ships and hidden secrets that appear as the galaxy evolves.

TimingPoI events are time-limited — respond fast or lose the salvage to rivals.
LootCrashed ships and meteor fields yield rare alloys, technology and alien materials. Set a priority list for the most valuable salvage, because PoIs are contested and the first hour after a meteor shower decides who goes home wealthy.

Planetary Claims

Governance

Guild-scale conquest and governance where a group that secures a world becomes its owner.

ProcessSurvey, secure, claim; defense and governance follow the conquest.
PowerOwners set taxes, build permissions and PvP rules for the whole planet. Expect defenses to be expensive but necessary: winning a planet is only the start, and owners without loyal defenders quickly lose the tax base they claimed.

Core Mechanics

Travel begins at spaceports, which launch you toward the galaxy map. Ships and wormholes move you between systems; wormholes are faster but carry collapse risk, so experienced pilots plan escape routes. Once on a planet, exploration is about mapping — biomes, terrain, resources and points of interest. The living galaxy generates new worlds over time and terrains evolve, so maps go stale and re-exploration is rewarded. Scanning technology reveals hidden sites, from crashed ships to Old Ones ruins that hold lore and rare technology. Claiming a planet is the endgame of exploration: a guild that surveys and secures a world becomes its owner, able to set laws and reap taxes.

Advantages

Explorers reap first-discovery benefits: new planets are rich in untouched resources, rare minerals and exclusive points of interest before the crowds arrive. Mapping knowledge is itself a tradeable asset — cartographers sell charts to settlers and guilds. Wormhole mastery gives elite mobility, letting you reach profitable markets or safe havens faster than the competition. Ruins and Old Ones sites hold lore, relics and progression links to the game’s deeper story, while planetary claims turn exploration into permanent power: owners control taxes, laws and development of entire worlds. Early arrival on a new world often means first access to the rarest ores, seeds and alien samples before other settlers arrive at scale.

Challenges

Exploration is time-consuming and risky. Travel burns fuel and resources, wormholes can collapse mid-journey, and unknown planets hide hostile wildlife and environmental hazards. Mapping large regions is slow, and far-flung claims are hard to defend from raiders. Procedural generation means the planet you mapped yesterday may change today. Pre-release, exact travel costs, wormhole mechanics and claim requirements may shift, and some destinations remain undiscovered or unannounced until launch content drops. Travel infrastructure is not free: ships require fuel, repairs and insurance, which can eat into an explorer’s profits on long expeditions. Newly discovered planets are often frontier-dangerous — wildlife, storms and invisible hazards can end a mapping run and cost you your gear.

Frequently Asked Questions

How many planets are there?+
The number changes over time because planets are procedurally generated and new worlds appear as the living galaxy evolves. There is no fixed list — the shared, ever-growing galaxy is one of the defining features of Stars Reach. Your guild or planet owner may also legislate which worlds can be claimed, so check the political map before investing in a far-flung colony.
Are wormholes safe?+
No. Wormholes are risky shortcuts that can collapse mid-transit, potentially stranding or destroying your ship and cargo. Use them for speed when the reward justifies the risk, and always keep an alternate route planned. Carry repair materials as well as fuel, and never push a wormhole jump when your hull is already damaged — a double failure can strand you permanently.
Can I really own a planet?+
Groups and guilds can claim planets and govern them — setting taxes, laws, build permissions and PvP rules. Claiming a world is an endgame-scale project requiring survey, conquest and continuous defense, but the payoff is permanent territorial power. Be ready to defend what you build there, because ownership without security is just a target painted on the map.

Quick Tips

💡

Always check a planet’s hazard level before landing — a beautiful jungle world can hide predators that make quick work of an unprepared scout. Use scan data before descending: check biomes, hazard rating and likely resource types, then pack accordingly — a fire suit, a breather or extra ammo — so a beautiful planet does not become your gravestone.

💡

Carry fuel reserves for a wormhole bail-out; a collapsed corridor strands you far from your home system with expensive rescue options. Fuel and repair kits cost nothing when you are safe on a station but can save your whole expedition in deep space, so treat them as mandatory cargo for any flight that uses a wormhole shortcut.

💡

Sell your survey maps to cartographers and guilds — exploration data is a legitimate, renewable income stream that costs nothing to duplicate. Maintain a chart portfolio: sell fresh maps to cartographers, but keep a personal copy of your favourite routes, because demand for verified data rises after every planetary update and your old charts stay valuable.

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