Crafting

Crafting

The best Stars Reach gear is crafted, not dropped — learn toolcrafting, weaponsmithing, metallurgy, woodworking, medicine, shipbuilding and rare resources.

7+
Disciplines
High
Rare Resource Tier
Decay + Repair
Item Lifecycle

Introduction

In Stars Reach, the best gear is crafted, not dropped. Crafting weaves through every system — tools for gathering, weapons and armor for combat, medicines for survival, furniture for building, and starships for travel. This hub maps the crafting professions and disciplines, from toolcrafting and weaponsmithing to metallurgy, woodworking, medicine, cooking and shipbuilding. You will learn where to find ores, gems, gases and alien materials, how smelting and refining work, and why rare resources define the top end of the item market. Because items decay and need repair, crafting is also an ongoing economic role: skilled crafters are the backbone of any planet’s supply chain, and their unique, branded goods carry real prestige across the galaxy.

Crafting Discipline Overview

DisciplineOutputsKey Inputs
ToolcraftingTools for every professionMetal, wood, stone components
WeaponsmithingBlasters, blades, heavy weaponsRefined ores, rare alloys
MetallurgySmelted bars, alloys, componentsRaw ores, fuel, flux
WoodworkingFurniture, structures, handlesLogs, planks, resins
MedicineHealing items, genetic treatmentsHerbs, creature samples, chems
CookingBuff food, trade goodsCrops, meat, spices
ShipbuildingStarships and vesselsHull alloys, engines, systems

Crafting Career Paths

Toolcrafting

Tools

The crafting discipline behind the tools every profession uses — picks, sickles, hammers, knives and precision instruments.

OutputsGathering tools, crafting tools and specialty implements for each profession.
Best WithMetallurgy for quality alloys and Rare Resources for premium toolheads.
Pro TipAlways keep your primary tool repaired; a broken pick mid-mine is a lost expedition.

Weaponsmithing

Weapons

The combat crafting discipline that forges blasters, blades and heavy weaponry from refined ore and rare alloys.

OutputsBlasters, melee weapons and heavy guns for every combat build.
Best WithRare alloys and superior metallurgy components for high-damage masterworks.
Pro TipWeapon decay is faster than tool decay — schedule repairs after every serious fight.

Metallurgy

Materials

Smelting and refining raw ore into bars, alloys and components that feed every downstream craft chain.

ChainOre → smelt → alloy → component → finished item; each step adds value.
FocusHunt gems, gases and alien materials for the highest-value components.
Pro TipSmelt in bulk near mining nodes to cut transport costs and fuel consumption.

Woodworking

Structure

Shaping wood into planks, beams, furniture and structural components that power building and decoration.

OutputsPlanks, beams, doors, furniture and framework pieces for the Building hub.
Best WithBuilding professions: your output is their raw material. Use cured lumber for frames and keep raw planks inside a dry workshop, and sell surplus furniture to furnishers and builders who value ready-made components.
Pro TipStore cured wood away from heat sources — a workshop fire is a fast loss.

Medicine

Medicine

Brewing healing items and genetic treatments from herbs, creature samples and lab chemicals.

OutputsMedkits, antidotes, regeneration serums and genetic modifications.
PairingMedic and Xenobiologist professions unlock the deepest recipes. Store serums in a chilled container, track expiration dates, and sell surplus doses to expedition teams who pay a premium for reliable battlefield healing.
Pro TipInventory a small field kit; healing on the spot beats carrying corpses home.

Cooking

Food

Preparing buff-boosting meals and luxury dishes that anchor community life and drive trade.

OutputsBuff food, quality-of-life meals and premium trade goods.
PairingBotanist grows the ingredients; Chef turns them into gold. Keep a stable ingredient roster and publish your menu at the market, because consistent quality builds repeat customers for buff food across the community.
Pro TipSell feast food to expedition groups — group buffs are always in demand.

Shipbuilding

Ships

Constructing starships, haulers and support vessels for travel, cargo and space operations.

OutputsStarships, haulers, and support vessels for the Exploration hub.
ScaleShip projects are large commitments requiring a real shipyard and crew. Plan the ship’s role first — hauler, explorer or warship — because hull, engines and cargo bays scale very differently, and a mixed design often fails at all three.
Pro TipStart with a small hauler to learn the chain before committing to a capital ship.

Core Mechanics

Crafting starts with gathering: ores from mining, wood from forestry, plants from herbalism and biological materials from wildlife. Raw materials feed refiners — smelters turn ore into bars, kilns fire ceramics, and chemical benches mix medicines. Finished components combine at profession workbenches into tools, weapons, furniture, food and ships. Items carry durability and decay over time, so players either repair their gear or buy replacements, creating constant demand for crafters. Professions also produce branded goods: an Artisan’s signature weapon or a Chef’s famous dish carries the maker’s name, turning craftsmanship into reputation and a market edge. Recipes are learned and unlocked through profession progression, so the deeper you invest in a discipline, the more premium items you can produce. Blueprint discovery, rarity tiers and branded goods add layers of specialisation that keep the crafting meta evolving with each weekly build.

Advantages

Crafting turns gathered resources into wealth, self-sufficiency and social standing. A crafter never depends on the market for core gear — you build better tools than most shops sell, and you can repair your own equipment. Crafting pairs naturally with gathering professions for a closed production loop, and unique branded goods let you stand out as a respected maker. On a player-run economy, skilled crafters control supply of essential items, giving them diplomatic leverage in communities and trade negotiations. Shipbuilding even lets you forge the vessels that define how you explore the galaxy. Crafting also introduces brand identity: when players recognize your signature weapon or your restaurant, you build a reputation that survives market fluctuations.

Challenges

Crafting demands serious time and material investment — every discipline needs tools, benches, fuel and a steady supply chain. Rare resources are scarce and fought over, so building top-tier gear can be expensive and slow. Items decay, which means you must constantly repair or replace your own gear, adding maintenance pressure. Diversity is costly too: mastering multiple disciplines splits your time, and in-practice skill limits mean you cannot be a master of everything at once. Pre-release recipe values and material locations are subject to change, so verify details after patch notes. Recipe and material data remain unconfirmed in some areas during Early Access, so players who commit to a specific recipe chain may need to adapt as build notes arrive.

Frequently Asked Questions

Where do I find rare resources?+
Rare ores, gems, gases and alien biological materials are found through deep mining, gas collection, creature harvesting and exploration of unusual biomes. Each resource has its own spawn logic — check our per-material guides for verified locations as build notes confirm them. Gas vents cluster in volcanic biomes, gems hide in deep caves and alien tissues come from tamed or hunted creatures, so pair exploration with your gathering routes for efficiency.
Do items break forever?+
Items decay over time through use, but most can be repaired rather than discarded. Repair costs materials and, often, the help of a relevant crafting profession. Some very high-tier branded goods may be harder to repair, so treat your best gear carefully. Item repair also depends on the item tier: top-tier masterworks may require rare materials or a specialist crafter, so factor that cost into whether the item is worth keeping.
Why is crafted gear better than loot?+
The design philosophy of Stars Reach is that the best gear is crafted, not dropped. Loot exists, but the top end of the item curve — weapons, armor, ships — comes from the crafting professions, which is why economy and crafting hubs are so important. This design keeps crafters central to long-term progression and gives the economy a stable backbone, since raw resources always need processing into usable gear.

Quick Tips

💡

Always smelt your own ores if you play an Artisan; buying already-refined bars is twice as expensive and hands your supply chain to someone else. Refining your own ore yields better bars at lower effective cost, and it also trains your metallurgy skill, so buy raw material in bulk from miners and reserve purchase only for exotic alloys you cannot make yourself.

💡

Stockpile rare gases and gems early — they are scarce, and future recipes will only raise their value. Early stockpiles of rare gases and gems compound in value as build notes reveal new recipes, so treat them like a savings account and only sell when the price spike clearly outweighs the future potential.

💡

Repair gear between sessions, not after a big fight; a timely repair saves you from losing a top-tier item to decay at the worst moment. Keeping weapons, tools and key modules in good condition prevents the worst-case scenario of losing a top-tier item mid-raid, and scheduling repair runs on off-hours keeps your craft bench free for production.

Explore More